Wednesday, September 29, 2010

Your school is old? Mine was a long, long time ago...

I'm not part of the Old School Renaissance or whatever OSR is supposed to stand for, but I follow blogs from a few people who are. They've come up with some good stuff. A couple of the best game writers I've found are part of the OSR movement. But there's one major flaw in all their work, even the good stuff - it's all about D&D.

I've certainly got nothing against D&D. It's the first RPG I ever played; it's the lingua franca of most roleplayers; freelance D&D writing bought me a car once. A cheap car that's currently self-destructing, mind you, but a car nonetheless. However, there are more old games than Gary And Dave's Original Brand Dungeons Ampersand Dragons. Some of them are even, dare I say it, better.

When I want to teach someone what an RPG is, or when I've got a large group of mixed ability, or when I want a rules-light game that can handle whatever the players throw at it, I turn to this:


Take your eyes out of the dungeon and look up at the stars, people. The first edition of Star Wars: The Roleplaying Game, lovingly crafted by Greg Costikyan and West End Games, is where it's at. Flexible character creation. Skills that are both minimalist and robust. As much monster and environment craziness as you care to use. And everybody knows the backstory.

Except for this one argumentative 12-year-old I once had in a game, who'd only seen part of the original movie and wasn't impressed. Even she had a good time.

Can we call a game from 1987 "old school"? Yep. It's almost one generation old as humans go; that makes it ancient for an RPG. And it's had a shoddy remake by WOTC, which ought to qualify Star Wars as "old school" in anybody's book. It even has some horrible clunky mechanics that you can easily house-rule without breaking the game. For my money, the very first edition is easily the best one - it has a velocity and looseness that got sucked out of later iterations.

And when I play, the only canonical part of the Star Wars universe is the very first movie. I enjoy new games and new ideas, but sometimes you have to stick with the basics.

Monday, September 27, 2010

A good throughline is important

I feel like running a game.

I'm thinking of a sandboxed version of 7th Sea. Great game, mediocre setting. It doesn't exactly lend itself to the low-resource wilderness-exploring kind of campaign that I'd like to run. But listen:

The Three Musketeers in the Lost World.

Duels on pterodactyl-back. A colony of eerily intelligent velociraptors. Plateus and rock formations jutting from the earth like the fists of an angry past. Forests alive with cannibals, winged men, and ghosts. If I can get my head out of colonial America, it could be a lot of fun.

I think I'm going to run it for my wife and kids. The wife has a 7th Sea character she loves above all others. My girls are both old enough now to enjoy this kind of system. And my ideal group is 3 players - enough that everyone has something to do, not so many that they can do everything. Can I run a sandbox game? Dunno. It'll be fun to try.

Saturday, September 25, 2010

Obligatory welcome statement is GO!

My name is Matt. I'm not actually anybody's uncle, although my sister's girlfriend has kids from a previous relationship, so I guess I'm kind of a quasi-step-uncle. It's a tough concept to explain but a fun phrase to type.

I wanted a place to write about roleplaying. Several writers that I respect are using Blogger/Blogspot, so I thought I'd try it. I've been playing RPGs since 1983, running them since 1988, freelance writing/editing them since 2000. Haven't done any of the latter in a few years, for reasons that I doubt you'd be interested in knowing. But I still have ideas for them, along with a back catalog of material that I might want to toss out to the anonymous sharkpit that is the Internet.

So, welcome. I don't promise regular updates. This is an outlet for me, not a vocation. We'll see if it's interesting.