I'm changing my job, employer, and city in the next few weeks. After the longest stable period of my life, I should add. Lots of big things to do. Naturally, this seemed like a good time to make a Random Agent Generator for some kind of spy-supernatural-superscience RPG. Which, in turn, led me to brainstorming some basic fixes to Hero. The relentless pull of All The Big Things will probably turn that brainstorm into brain-reality soon enough.
These are the bones of the agent generator. I've gone ahead and worked it out in enough detail to make 100-point Hero System characters, which may be posted some other day. Everything is rolled on a d12; you make 5 rolls total.
1: WHAT'S YOUR STRONG SUIT?
- 1 - 4 = Research
- 5 - 8 = Fieldwork
- 9 - 12 = Confrontation
- 1 - 2 = Military
- 3 - 4 = Public Safety
- 5 - 6 = Intrigue
- 7 - 8 = Deep Scholarship
- 9 = Action Science
- 10 = Monster Hunting
- 11 = Crime
- 12 = Something Boring
- 1 - 2 = Barehanded
- 3 = Melee Weapons
- 4 - 6 = Sneaky Guns
- 7 - 8 = Scary Guns
- 9 = Weird Weapons
- 10 = Powers
- 11 - 12 = Creative Non-Linear Problem Solving
- 1 - 2 = Sneaking
- 3 - 4 = Talking
- 5 - 6 = Cunning and Trickery
- 7 - 8 = Big Ideas
- 9 - 10 = Dumb Luck
- 11 = Powers
- 12 = Violence Is Really All I've Got
- 1 - 2 = Normal Science
- 3 - 4 = Human Studies
- 5 - 6 = Physical Training
- 7 = Weird Science
- 8 = The Supernatural
- 9 = Tinkering and Gadgets
- 10 = Forgotten Things
- 11 = Politics, Power, and Money
- 12 = Living To See Tomorrow
No comments:
Post a Comment