If you know me, you've probably already seen these lists. What do I like and what don't I like in RPGs?
LIKE DON'T
The characters Describi ng environments
Velocity Using maps
A fixed base Solving puzzles/mysteries
Emotional involvement Splitting up the party
Homemade setting Traps
Random elements Dungeon crawls
Player-driven plots The Star Trek model
The social aspect Slow combat
Languages Ch aracter classes
A Reason To Go Time/dimension travel
Three-player groups The weekly game
The characters Describi
Velocity Using maps
A fixed base Solving puzzles/mysteries
Emotional involvement Splitting up the party
Homemade setting Traps
Random elements Dungeon crawls
Player-driven plots The Star Trek model
The social aspect Slow combat
Languages Ch
A Reason To Go Time/dimension travel
Three-player groups The weekly game
I hadn't intended any sort of correspondence between the two lists, although I did try to keep them to the same length. In many cases, if something's on one list, its opposite is probably on the other list. And there are a couple of opposed pairings that happened to emerge - "Player-driven plots" is the opposite of "The Star Trek model," and "Velocity" implies something different than "Slow combat" does. I'll examine these pairs over the next few days.
Also, do you read Mike Mearls's blog? Did you read the one where he says that the placement of minis on a battlemat, and not the GM's judgement, should determine whether someone has cover from ranged attacks? Has he always been this wrong about everything, and I just now noticed?
Yes, he has always been this wrong about everything. The good things in 4e were, IMO, examples of the 'stopped clock being right twice a day'.
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